Verification Methodology

Transparency and trust are our core values. Here is how we benchmark, analyze, and grade every game to ensure you get the most accurate hardware recommendations.

2 min read

Our Mission

Buying a gaming PC is never cheap. bld4me exists to remove the uncertainty—“Will this hardware actually run that game?” and “How smooth will it feel?”—and to serve as a compass that helps users make a no-regrets decision.

Instead of simply reposting the “system requirements” published by game developers, bld4me is committed to providing practical, up-to-date data backed by proprietary technical analysis.

1. Data-Driven Approach (Data-Driven Grading)

bld4me’s rating system starts by translating the official system requirements (Minimum/Recommended) published by game developers into standardized benchmark scores, rather than treating them as plain text.

  • Hardware ID resolution: The CPUs/GPUs listed in official requirements are matched against a database, then mapped to scores from major benchmark suites such as Geekbench 6 Multi and 3DMark Time Spy. These scores are used to define the baseline.
  • Tier calculation: By applying proprietary scaling factors to the baseline, bld4me estimates the specs needed for scenarios not spelled out in official requirements, such as “high frame rate (144 fps)” gameplay or “4K resolution.”
    • Example: For a 60 fps target baseline score, multiplying GPU performance by about 2.4x is used to estimate a 144 fps target.

2. bld4me Grade

The “Grade (1–10)” shown on each game page represents the hardware load required to run that game at “FHD / 60 fps / Standard graphics settings (or Medium settings).” A higher score means a higher-performance PC is needed to play comfortably.

3. Performance Matrix (FPS Estimates)

The FPS estimates shown in the GPU guide are generated algorithmically based on the baseline “recommended spec” score and the relative performance difference between each GPU and bld4me’s proprietary computed score.

  • Relative performance evaluation: The recommended GPU (typically a 60 fps target) becomes the reference point, and the user’s GPU is evaluated by calculating how much processing capability it has relative to that baseline.
  • Resolution and settings factors: Workload multipliers are applied based on resolution (for example, FHD = 1.0, 4K = 0.4) and graphics settings to derive an expected frame rate for each scenario.
    • Note: These values are theoretical estimates and may vary depending on in-game optimization and driver versions.

4. Fairness and Objectivity

The site maintains a simple stance: if it can’t run, it can’t run—and if it shouldn’t be bought, it won’t be recommended. User benefit remains the top priority at all times.


Last Verified: 2025-01-24 by bld4me Technical Team